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Improving Gaming Under Linux
Session information has not yet been published for this event.
One Line Summary
A session for people with interest in various parts of the OS and distro to improve gaming performance
Abstract
A loose topic with potentially broad implications for future work. When looking at improving gaming performance in Linux, people have traditionally looked at specific subsystems with little to no coordination with other subsystems.
The intent for this BoF session is to get people interested in gaming who know various parts of the system (CPU, memory, graphics, networking, both kernel and userspace, etc.) to come together and discuss potential areas for cross-talk and collaboration to improve the overall gaming experience under Linux.
Tags
networking, cpu, graphics, gaming
Speakers
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John Linville
Red Hat- Twitter: @JohnWLinville
Biography
As the former Linux kernel maintainer for wireless LANs, John presided over the transition of that subsystem from “constant heartache” to “mostly just works” status. More recently, John’s technical pursuits have included SDN and NFV topics. Employed at Red Hat for over a decade, John has spoken on a variety of topics at Linux Foundation events around the world. On top of that, for several years John has served as a member of the Technical Advisor Board for the Linux Foundation.
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Biography
PJ is a software engineer who started at Intel, working across multiple job functions. He owned the ixgbe and i40e drivers for the Linux networking stack, along with developing the original Tx multiqueue framework in the network stack. He also has worked on interrupt affinity balancing for better scalability, and even dabbled in the core x86 CPU code for new feature enablement.
PJ is now a Principal Engineer at NetApp, where he works in the SolidFire division on their networking core and kernel optimizations.
Outside of work, PJ likes to drive over things with his Jeep, and race his motorcycles at various tracks in the Pacific Northwest.